
- Age of wonders iii tutorial mod#
- Age of wonders iii tutorial update#
- Age of wonders iii tutorial plus#
Thank you for the fun!įor we GOG people, here is the Nexus link

Elemental and other synergies have a much larger reach! Points are spread more evenly into the damage types in the new units, too. Higher Dmg and Elemental Dmg types have increased the need for kiting strategies. Some things like Explosive Death make range, or high regen, a requirement. I have not met all the units, but my strategies are all needed. I want to get back to Strong again, soon. But this way I can spread wider faster, and learn the units, and new synergies.
Age of wonders iii tutorial plus#
Default, plus 'same race Heroes,' basically. Until I learn all these fun units, I replaced strong for Normal Defenders=Normal Starting=Town Start. I usually play 8 Emperors, Medium land +Underground, Strong Defenders=Strong Starting=Settlers Start, 20 same-race Heroes to 元0. I had to lower my settings because I was getting wrecked, which was fun to have no idea what is coming again. It is A LOT of fun! I went way into the AM, and as soon as I woke I have been itching to play some more, like when I was a kid. I had a great day playing yesterday with all these new units, and structure concepts.

Age of wonders iii tutorial update#
I noticed on Friday that there was an Update at Nexus this week for AOW3 Mod, Chivalrous Intentions. We're looking for 4 more players to add a "tier 2" subleague. If you're interested, please register on the Battlefield (if not already the case) and join the Tournament Player Pool to express interest (or answer here / write me a PM) Players are not able to pick a class or race they already played during a season and only 4 classes and 4 races randomly chosen are allowed each season. It is possible to play all 3 matches in parallel if players want. If 1 player fails to respond to judges and has not warned of his absence, he may get an automatic defeat. There is no time limit on matches but if a match last longer than 2 months, players should signal it (both are penalised with less points if the match does not end) and judges will see what to do. With 2 or 3 league levels (so 12 to 28 players, season 1 had 12 players).

Then the #1 is promoted to the league above and the #3 and #4 are relegated to the league below (only the #2 stays within his current league).
Age of wonders iii tutorial mod#
Is there any mod or setting recommended to be able to delay the winning conditions without breaking the AIs? I know you can pump Beacons and Seals numbers, but I don't want to play 200 turns to find out that the AI never stood a chance.Ī Championsleague is ongoing for AoW3's PBEM and we're looking for more players to join!Įach group has 4 players who play each other exactly once during a season (so about 6-9 months per season probably, season 1 lasted a bit less than 6 months). and again it felt too soon, as there weren't even IV units in the map. My second game, at turn 80, I had 4 AIs with 1 beacon lit on a bigger map.

Issue is, my first complete game was won by turn 90 or so, which is quite short, winning by taking the seals and it was a total race, as I had one of the AIs behind me by 1 turn. I do play on King, slow speed, and usually I try to play with more AI than what the map can hold, which makes it quite fun as you are always on alert. It's been great so far, being a CIV fan ( played from II, always marathon except for VI because it was a drag, so I played epic), SMAC and other 4x, I had always preferred combat over diplomacy, so, this combat heavy focused game proved to be great, and took it because I had got tired of Civ VI constant crashes.īut I'm having somewhat of a problem, and it feels like the winning conditions are collected too soon. Hi Folks, I'm a late newbie here, just got the game a week ago.
